This Battle Stat sheet urges you to balance your character’s prowess
in battle with weaknesses that could be their downfall. Options are
limited to better help you home in on their specialties. Challenge
yourself to follow the limits!
Designed for the FFXIV universe.

Don’t reblog; copy/paste & REPOST!

Bold character strengths.
Italicize character weaknesses.
Both can apply to one item.

image

Destiney Delvanguard

– Best Traits (bold 3, italicize 2):

Strength – Endurance – Defense – DexterityIntelligenceMagic – Charisma – Perception – Luck

– Battle Experience (bold 1):

Neophyte – Novice Trained – Experienced – Veteran

– Proficiencies (bold up to 5, italicize at least 4):

Martial

Sword & Shield – AxeBow & Arrows – Spear – Greatsword – Fists – Daggers – Firearms – Other

Magical

HealingSummoningFire – Water – Wind – Earth – IceLightningDarkLight – Fate Manipulation – Song – Divine Favor – Other

– Range (bold 2, italicize 1)

CloseMidLong

– Special Abilities:

  • Quick learner. She can generally pick up on things quickly and adapt as needed.
  • Is rather Agile from her years of practice for joining the Gods’ Quiver even if she has given up that dream.
  • Very compassionate. If those she cares about are in danger she can be damn sure that will make her push harder to try an protect them.

– Weaknesses:

  • She can’t fight against other people due to a past incident. But she can still fight against things that are not people.
  • She is still sort of a novice healer. She has only been a healer for about two and half years. She tries but some things are still beyond her current skill level.
  • She’s not always the most emotional stable person. Which can effect her performance depending on what has her upset.
  • She can not go anywhere near as Castrum currently due to a past incident though she is working on this.

tagged by: @riskibusiness

(Sorry I am super late with this. Got hung up on the special abilities and weaknesses. XD)

⚔️- A memory about war

image

All his life war existed between man and dragon.

War was never easy. Yet it was something he had grown up with. He was one of the many who had only known the suffering of the Dragonsong War. Never knowing peace.

He still remembered vividly the day the Steel Vigil fell. One of the many casualties of this long drawn out war. He had still been a relatively fresh face under the command of Chlodebaimt de Haillenarte.

The fall of the Vigil left its scars on him. The memories of teeth and claws and dragon’s fire. Leaving behind the young lord from House Haillenarte as the man made a noble sacrifice to save lives. Losing many who he had begun to get to know. It would ever remain on his thoughts. To him forgetting meant dishonoring the sacrifice Lord Chlodebaimt had made.

Still he found himself returning to the ruins from time to time. Praying to Halone for the spirits of those who passed and the families they had left behind. Looking for signs of Svara or Naul. Reminding himself of the things he fought for.

(Thanks! @aracelicaillen)

Memories

D&D: Lancefer Aurifore

(Pretty sure I got tagged for this a while ago an I kept forgetting. I’m a space cadet. Sorry! I believe it was @wowiedima that tagged me. I did one for Dest a while ago so I did it for Lance this time.)

Lawful Good Dwarf Paladin (4th Level)

Ability Scores:
Strength-   17
Dexterity-   16
Constitution-   16
Intelligence-   12
Wisdom-   13
Charisma-   14

Alignment:
Lawful Good-
A lawful good character acts as a good person is expected or required
to act. He combines a commitment to oppose evil with the discipline to
fight relentlessly. He tells the truth, keeps his word, helps those in
need, and speaks out against injustice. A lawful good character hates to
see the guilty go unpunished.  Lawful good is the best alignment you
can be because it combines honor and compassion.  However, lawful good
can be a dangerous alignment when it restricts freedom and criminalizes
self-interest.

Race:
Dwarves are known for their
skill in warfare, their ability to withstand physical and magical
punishment, their hard work, and their capacity for drinking ale.
Dwarves are slow to jest and suspicious of strangers, but they are
generous to those who earn their trust. They stand just 4 to 4.5 feet
tall, but are broad and compactly built, almost as wide as they are
tall. Dwarven men value their beards highly.

Class:
Paladins-
Paladins take their adventures seriously, and even a mundane mission
is, in the heart of the paladin, a personal test an opportunity to
demonstrate bravery, to learn tactics, and to find ways to do good.
Divine power protects these warriors of virtue, warding off harm,
protecting from disease, healing, and guarding against fear. The paladin
can also direct this power to help others, healing wounds or curing
diseases, and also use it to destroy evil. Experienced paladins can
smite evil foes and turn away undead. A paladin’s Wisdom score should be
high, as this determines the maximum spell level that they can cast.
Many of the paladin’s special abilities also benefit from a high
Charisma score.